- Wise Robot Nier Automata
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- Machine Examination 1
2B | |
---|---|
First appearance | Nier: Automata |
Created by | Yoko Taro |
Designed by | Akihiko Yoshida |
Voiced by | English Kira Buckland[1][2] Japanese Yui Ishikawa[1] |
Motion capture | Kaori Kawabuchi[3] |
In-universe information | |
Full name | YoRHa No. 2 Type B |
Race | Android |
Occupation | Soldier |
Affiliation | YoRHa |
Home | The Bunker |
- Machines, also known as Machine lifeforms, are a race of sentient robots, and are the primary antagonists and enemies in the video game NieR: Automata. They were created by Aliens thousands of years ago when they invaded Earth. It is the Androids' goal to destroy all machines and retake Earth for humanity. 1 Background 1.1 14th Machine War 2 Variants & Types 3 Known Machine Lifeforms 4 Gallery.
- In the distant future, an extra-terrestrial force has unleashed a ruthless army known as the “machine lifeforms” on Earth, driving mankind into exile on the moon. Android 2B, one of the latest infantry models of the newly formed organization called “YoRHa,” is plunged into a bitter war to reclaim the planet.
NieR: Automata BECOME AS GODS Edition Story walkthrough - Route B. Chapter 01: Prologue. Just as with Route A, you won’t be able to save for a while. Look out for the Wise Machine looking.
2B (short for 'YoRHa No. 2 Type B') is the protagonist and initial player character of the 2017 video gameNier: Automata. A humanoid combat android created as part of the YoRHa squadron, her mission is to liberate Earth from hostile machine lifeforms created by an unnamed alien race. Her Type B designation indicates that she specializes in front-line combat, and she is able to wield two weapons and use a large variety of combat styles. Her personality is cold, collected, and quick-thinking in dire situations, a trait of her model line that was inherited from her predecessor A2, whom she resembles perfectly. She disdains open displays of emotion, believing them to be unnecessary, although she hides emotional trauma and anger over the missions she is forced to complete.
Wep 64 bit password unlocker. She has been noted as a popular character amongst fans both for her personality and character design, and has had cameo appearances in numerous games. Her uniform has been both praised as an example of haute couture in video games and criticized for its sexualized appearance.
Characteristics[edit]
2B has silvery white hair and pale skin, a beauty mark at the right of her lips, with a distinctly human appearance and features. She wears a short black dress adorned with feathers and white gloves with black designs, and other accoutrements reminiscent of lolita fashion.[4] Under her skirt is a white leotard that is revealed if her outfit is damaged in battle, or she activates her self-destruct function. A removable black blindfold covers her eyes and functions as a head-up display.
2B possesses superhuman combat abilities, and the ability to backup her consciousness to her base at the Bunker, obtaining a new copy of her body from storage. As with all other YoRHa, her consciousness is contained within a unique type of core, the Black Box, which creates a massive energy detonation upon touching another Box. Though supposedly a miniature fusion reactor, it is later revealed to have been created from machine lifeform cores, as installing 'standard AI' was considered 'inhumane' for the ultimately disposable YoRHa androids. This makes said units more prone to malfunction and going rogue.[5]
History[edit]
2B is initially created as a combat android, part of a model line based on the android A2, who had since gone rogue.[6] She is commonly partnered with the unit 9S, a 'scanner unit' specializing in hacking and intelligence. From her base in the orbiting Bunker, she descends to Earth to fight machine lifeforms created by aliens in an attempt to wipe out all of humanity. Despite her cold demeanor, she is accommodating towards the game's faction of peaceful machine lifeforms, largely ignoring 9S's warnings. In the game's Ending A and B, she is forced to kill 9S with her own hands after he is infected with a logic virus by the hostile machine lifeform Eve, a fact that causes her a great deal of trauma, although he is revealed to have survived by copying his consciousness into surrounding machine lifeforms.
After Endings A and B, 2B is sent to Earth again as part of a large-scale assault, but she and 9S are the sole survivors after the machines corrupt all of YoRHa with a logic virus, making them go violently insane. 2B falls victim soon after, and asks A2 to kill her and upload her memories into A2's own system. For the remainder of the game, she exists within A2, who is able to access her memories. A2 learns that 2B's true designation is a Type E 'Executioner' model, and that she knows the truth about humanity's extinction; forced to kill her partner 9S over and over in order to prevent him from learning the truth.
It is revealed that a backdoor in the Bunker was intentionally placed in order to wipe out YoRHa, including 2B, allowing the creation of a new generation of androids who do not realize the truth, and indefinitely drawing out the war. It is also revealed that due to their 'disposable' status, she and the other YoRHa units' Black Boxes were recycled from machine lifeforms. In Ending C and D, she perishes along with 9S and A2 as the machines' Tower collapses. However, in Ending E, her pod, 042, launches a suicide attack on the systems trying to erase her consciousness. It is unexpectedly successful, restoring 2B and her companions to life, repairing their bodies, and freeing them from the control of Project YoRHa.
Development[edit]
Yoko Taro created 2B
The character's creator, Yoko Taro, has stated that he believes the character resonated with players due to her personality and design. The decision for 2B to wear a blindfold was due to the lack of other protagonists who had their eyes covered, and was unexpectedly popular. He said that 2B and the other YoRHa characters showed that 'blindfolded protagonists are okay to have', saying that in a future game he 'might include characters with weird masks on for the entire game'.[7]
Yoko stated that while he would not want to revisit the storyline of Nier: Automata, considering it completed, if he was forced to make a game with 2B in it by Square Enix, he would put her in a different body due to her android nature, such as a 'bug'. He also stated that he ended the story of 2B and 9S on an optimistic note because, unlike previous protagonists in the Drakengard series and Nier that had killed many people, the fact that they were forced to kill each other meant that they were 'cleansed of their sins' and therefore, a happy ending would be 'appropriate'.[7]
The 3D model of 2B was designed by Hito Matsudaira.[8] Starting from concept art created by designer Akihiko Yoshida, it was turned into a rough model in one to two weeks. In order to translate the character art into 3D, Matsudaira looked at the character model of young Nier from the previous game in the series, giving it a 'doll-like form' that would match with the art style and therefore including 'odd elements'.[9]
2B has appeared in crossovers with various games, including Soulcalibur VI and Shadowverse.[10][11] The clothing of 2B was added as free DLC to Gravity Rush 2 as an outfit wearable by the main character, Kat.[12] A character based on a palette swap of her design, known as 2P, was featured prominently in the YoRHa: Dark Apocalypse crossover raid in Final Fantasy XIV.[13]
Merchandise[edit]
In 2019, official figures of both 2B and 2P were released by Square Enix for its Bring Arts collection, featuring interchangeable weapons from the game itself.[14]
Reception[edit]
Anthony John Agnello of The A.V. Club states that 2B's 'Hamlet-sourced name' is indicative of Nier: Automata's 'obsession with classic existentialist philosophy', noting that she is disturbed by the repeated deaths of her assigned partner, 9S, finding it painful that his memories get deleted.[15] Kyle Campbell of RPG Site says that while it is 'hard not to assume 2B is written as a stereotypical hardened-military archetype', her true personality demonstrates her 'tragic predicament'. He states that, while 2B cares about 9S deeply and only stays with her assignment because she loves him, she is doomed to a hopeless situation when she is constantly forced to kill 9S to protect vital intelligence, and therefore puts on a callous 'act'.[16] Stating that '2B bottles up her sadness and only lets it out once 9S has been killed,' he contrasts it with 9S's reaction at 2B's death, in which he 'lets his emotions boil over' while fighting impostors of 2B.[16]
Celia Lewis of The Escapist noted that the blindfold worn by 2B is a 'deviant design choice' that indicates her 'inability to see the greater picture', with its black color scheme indicating how she was limited to a 'black and white, good versus evil' view of the war. She also stated that 2B's 'beauty is purely superficial', a piece of 'visual design trickery' that makes the player believe she is different from the 'ugly', 'expendable' machine lifeform counterparts.[17]
Kimberley Ballard of PC Gamer calls 2B a 'draped and ruffled china doll' in her design, also noting her outfit's connection to fetish wear due to its prevalence of 'blindfolds, collars and black materials'. She states that this emphasizes that 'YoRHa are fetish objects, created by humans not just to reclaim the Earth but also a kind of dominance,' while also noting that her blindfold indicates total trust on the part of the androids and a willingness to follow commands.[4]
Controversy[edit]
After 2B was introduced, some players criticized her design as overtly sexual and impractical.[4] Shortly after the game's release, a hoax in which an erotic fan-created version of the character was swapped with her in-game version prompted further erotic fan art. In response to the controversy, Yoko Taro asked for the art to be collected and sent to him 'in a Zip file', and he expressed surprise when fans complied with the request.[18] Also prompted by this, Square Enix added a 'lewd' trophy to the game upon release called 'What Are You Doing?' that is awarded if the player attempts to maneuver the camera under 2B's skirt ten times.[19]
A fan-made portrait of 2B created by artist Meli Magali was shared by billionaire Elon Musk in 2019, resulting in a controversy when he refused to credit the artist, later deleting the post but generating a wave of support for the artist.[20]
References[edit]
- ^ ab'2B Voices (Drakengard)'. Behind The Voice Actors. Retrieved 4 December 2020. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its closing credits and/or other reliable sources of information.
- ^'Resume'(PDF). Kira Buckland Voice Actress. Retrieved 4 December 2020.
- ^Square, Push (2017-04-10). 'Swing Your Sword at NieR: Automata's MoCap Artist'. Push Square. Retrieved 2020-09-13.
- ^ abcBallard, Kimberley (2017-09-03). 'From haute couture to industrial fetish wear, Nier: Automata's fashion is fascinating'. PC Gamer. Retrieved 2020-09-10.
- ^PlatinumGames (February 23, 2017). Nier: Automata (PlayStation 4). Square Enix. Scene: [Top Secret] Black Box.
Each YoRHa unit is equipped with a 'black box', an item created by reusing the core of a machine lifeform. [..] Said black boxes were installed after determining that it would be inhumane to install standard AI in androids that are ultimately destined for disposal. (For the record, malfunctioning black boxes have caused some YoRHa units to turn hostile.)
- ^PlatinumGames (February 23, 2017). Nier: Automata (PlayStation 4). Square Enix. Scene: [Top Secret] Model No.2.
After the first descent of the YoRHa prototypes, Attacker 2 (A2) was the sole unit to return alive, despite mediocre results during her simulations. [..] As reported separately, we will install this personality data in the new lot of E models and use them for the security protection of this project.
- ^ abMinotti, Mike (2018-04-01). 'Nier: Automata's Yoko Taro and Takahisa Taura on sentencing characters and turning 2B into a bug'. VentureBeat. Archived from the original on 2018-04-01. Retrieved 2020-09-10.
- ^Kerr, Chris. 'Designing and modeling Nier: Automata's android protagonist'. www.gamasutra.com. Archived from the original on 2017-04-06. Retrieved 2020-09-13.
- ^Matsudaira, Hito (2017-04-03). 'An Exclusive Look at the Creation of Nier: Automata's Hero 2B'. PlayStation.Blog. Archived from the original on 2020-08-30. Retrieved 2020-09-13.
- ^Kato, Matthew. 'NieR: Automata's 2B Joining Soulcalibur VI Soon'. Game Informer. Retrieved 2020-09-10.
- ^Lada, Jenni (2020-05-19). 'Shadowverse NieR Automata Collab Adds 2B and 9S'. Siliconera. Archived from the original on 2020-05-28. Retrieved 2020-09-10.
- ^Square, Push (2017-04-17). 'Gravity Rush 2's Free 2B Costume Is NieRly Perfect'. Push Square. Retrieved 2020-09-10.
- ^Nelva, Giuseppe (2019-09-15). 'Final Fantasy XIV NieR: Automata Crossover Raid Gets First Images, Music, & Details; 5.1 Info Shared'. twinfinite.net. Archived from the original on 2020-09-18. Retrieved 2020-09-10.
- ^SATO (2019-01-21). 'NieR: Automata Bring Arts Releases Official '2P' Figure And Improved 2B Version 2.0 In July 2019'. Siliconera. Archived from the original on 2020-08-29. Retrieved 2020-09-10.
- ^Agnello, Anthony John (2017-08-31). 'With one final death, Nier: Automata's ending redefines the meaning of life'. The A.V. Club. Archived from the original on 2017-08-31. Retrieved 2020-09-10.
- ^ abCampbell, Kyle (2017-04-23). 'Death, Sex, and Love: A closer look at NieR Automata | RPG Site'. www.rpgsite.net. Archived from the original on 2017-04-27. Retrieved 2020-09-10.
- ^Lewis, Celia (2020-04-24). 'NieR: Automata Challenges Our Ideas of Morality with Its Character Design'. Escapist Magazine. Archived from the original on 2020-04-29. Retrieved 2020-09-10.
- ^Orselli, Brandon (2017-01-08). 'NieR: Automata Creator Yoko Taro Responds to Protagonist Butt Controversy'. Niche Gamer. Archived from the original on 2017-01-09. Retrieved 2020-09-10.
- ^Ashcraft, Brian (2017-04-23). 'That's One Lewd Trophy, Nier: Automata'. Kotaku Australia. Archived from the original on 2017-04-23. Retrieved 2020-09-13.
- ^Wilde, Tyler (2019-06-17). 'Elon Musk refuses to credit Nier: Automata fan artist for some reason'. PC Gamer. Archived from the original on 2019-06-18. Retrieved 2020-09-13.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=2B_(Nier:_Automata)&oldid=992327194'
A few disclaimers before the actual content.
SPOILER ALERT:This analysis will go into full spoilers follow for Nier: Automata. If you haven’t played the game all the way through Ending E, I highly recommend either playing it or watching it before reading this analysis.
CONTENT WARNING:Automata features intense and disturbing imagery. Some scenes linked in this analysis contain scenes of intense violence. Readers should proceed at their own discretion.
MULTIMODAL CONTENT:This is meant to be a multi-modal analysis. The bulk of the thoughts in this analysis are written down, but I inserted clips from the game with the intent that readers would view them. Watching those clips is critical to understanding what’s being said, so please situate yourself in a place where you can listen to and watch the clips provided.
Image taken fromhttps://blog.us.playstation.com/2017/03/10/heres-what-happened-before-nier-automatas-story-began/
As a species, humanity’s ability to change and adapt our purpose is remarkable. A human can make almost anything their purpose. Someone could decide their life’s purpose is to eat the best food on Earth, or maybe someone wants their life to be serious and make their purpose to discover the grand meaning of existence. While it may take a significant effort, people are able to adapt and change their identities if they so desire. But what if we couldn’t? If someone was focused on one thing, believed they existed for a single purpose, and didn’t consider other ways of life, what consequences would that have? The 2017 hack-and-slash RPG, Nier: Automata answers that question through several character arcs and gameplay systems that demonstrate the destruction caused by living with a fixed purpose. Though Automata’s characters are just fictional instances of artificial intelligence, they make players consider their own purpose and whether it’s something they wanted define them.
In Nier: Automata, in 5012 A.D., Aliens invaded Earth with an army of self-sustaining machine lifeforms to wipe out all of humanity. The humans that survived fled to the moon, and created an army of androids to fight back and reclaim their homeland.
Seven thousand years later, Automata begins. The elite android force, YoRHa, launches a massive counterattack against the machine army still occupying Earth. Players control three different androids during Automata: the combat unit 2B, the support unit 9S, and the ex-YoRHa unit, A2.
Players start the game as 2B, an android that exists for one reason: violence. As a playable character in an action game, 2B is equipped with different weapons and abilities, all used to kill machines more efficiently. However, unlike playable characters in games like Dishonored or Metal Gear Solid, she doesn’t have a choice as to whether she wants to engage in violence on her missions. Violence is mandatory and often the entire purpose for 2B’s missions.
This is 2B in combat. She doesn’t have any non-violent options: she must fight.
After partnering with 9S for several missions and slowly forming a bond with the chipper android, she’s forced to kill him with her bare hands. After she ends his life, 2B says “it always… ends like this…” This line, that “it always ends like this,” is admittedly pretty on the nose when discussing how a fixed purpose leads to destructive consequences. However, there’s more to 2B’s despair than what players have been shown at that point in the game. Her distressed mental state makes sense when A2 reveals 2B’s true identity: 2E, an android designed to execute other YoRHa androids.
Due 9S’s curious nature, he would investigate his surroundings, eventually digging too deep into YoRHa data and finding classified data not meant to be seen by anyone. To ensure he wouldn’t leak this data, 2B must partner with 9S, befriend him, and eventually murder him to wipe his memory. After each murder, 9S would forget about 2B and anything he learned about YoRHa’s true nature. But erasing memory doesn’t erase curiosity, which leads to 9S investigating his surroundings, starting the whole cycle over again.
2B never fails in these orders and never manages to escape from her sense of duty. And because she never escapes her duty, 2B finds herself killing 9S over and over again.
Though he isn’t trapped in a cycle of violence in the same way that 2B is, 9S’s fixed purpose leads him to destruction, just like 2B. 9S’s purpose isn’t to kill, but rather, to serve humanity. These are 9S’s first words:
Screenshot taken from footage ofShirrako’s playthrough of Nier: Automata.
“I will fight for humanity with all of my strength.” And fight he does. 9S engages in combat in many of the same ways as 2B. However, since he’s a scanner type android, he can hack into machines as well. After a short hacking minigame, 9S takes control of the machine to make it either self-destruct, take direct control of it, or make it attack enemies on its own. Even though 9S has direct access and control over machines, he doesn’t have the choice or even the ability to make the machines peaceful. He has to destroy them, because that’s his fixed purpose: the eradication of all of the machine lifeforms so humanity can return to Earth.
And for two thirds of the game, being humanity’s servant works for 9S. Because he believes that what he’s doing is for the sake of humanity, 9S can set aside any moral ambiguities he encounters in his work. His fixed purpose serves 9S well until he discovers a secret: humanity has been extinct for thousands of years. To give their android forces a purpose to fight and to keep existing, YoRHa lied about humanity living on the moon.
9S… doesn’t take this revelation well, especially because his world starts to collapse soon after discovering YoRHa’s secret. First, a machine virus corrupts almost every YoRHa unit, severing his support structure. On top of that, he witnesses A2 killing 2B after she, too, becomes corrupted by a virus. If humanity existed, he might’ve been able to cope with these events by rationalizing them as necessary sacrifices to bring humanity back to Earth. But, as he knows humanity doesn’t exist anymore, he can’t make any such justification. There’s nothing to bring back and no human civilization to restore. His reason for everything action, every sacrifice… was a lie.
Even after this revelation, 9S goes bloodthirsty, and decides that he still wants to kill every machine. He has no desire to seek out a new purpose in life and instead continues down a warrior’s bloody path. This thirst for violence takes 9S to dark places. His mental state deteriorates quickly, which can be seen when he confronts echoes and copies of 2B.
This refusal to search for any other purpose leads to destruction. Even though humanity went extinct thousands of years ago and he realizes that what he’s doing is pointless, 9S refuses to move on. And because he can’t let go of his anger at having no purpose, he dies, just as he lived: at the cold end of a sword.
9S isn’t the only playable character fixed on his past. Automata’s final playable character, A2, can’t let go of her past either. During one of her first missions, machines killed almost all of her comrades. Though she managed to complete the mission, the death of her squadmates affected her to the point that she deserted YoRHa. Despite not being apart of the military anymore, A2 continues killing machines, but this time, she’s doing it to take revenge for her fallen comrades. While her reasons for doing so changed, A2 still just wants to kill every machine.
Her past is best expressed through one of her gameplay mechanics: Berserk Mode. Berserk Mode increases A2’s power significantly, in exchange for constantly losing health and weaker defensive power. When A2 runs out of health, her systems reboot, and she’s vulnerable for several seconds. She can’t attack, can’t dodge, and can barely walk. The only way to return to normal is to let A2 run out of health and be vulnerable for a few moments. Certainly, using this ability can bring success, but it also brings players to the brink of death, no matter what they do.
A2’s purpose has an inevitable conclusion. After infiltrating a mysterious, machine-made tower, she meets 9S at the summit. A2 wants to stop the tower from launching a rocket intended to wipe out the remnants of humanity’s data (contained on a server on the moon). But 9S’s rage is boiling over. He doesn’t care about anything else besides killing. At this point, players are given a choice: do they want to play as A2 or 9S?
Wise Robot Nier Automata
Regardless of the player’s choice, A2 dies. If players choose A2, then she sacrifices herself to destroy the tower to thwart the machine’s final plan. If players choose 9S, he manages to kill her right when a promise she remembers a promise she made to 2B. Either way, no matter what players decide, A2’s obsession with her past kills her. A2’s purpose, informed by her past, leads to death.
![Machine Machine](/uploads/1/3/7/4/137484207/673179525.jpg)
While Automata’s strongest depictions of fixed purposes are in the main cast, non-playable characters also help construct Automata’s critique of having a fixed purpose. One of the most obvious examples are some characters that give players smaller quests to do, like the High-speed machine. The High-speed machine loves speed and racing, and thus, wants to race against players to show them the joy of racing. If players complete all three races, they’re treated to this scene:
Once its purpose has been fulfilled, the High-speed machine doesn’t consider doing something else, it just self-destructs because it believes there’s nothing else for it to do. It can’t comprehend living in a different manner, so it kills itself.
One of Automata’s boss characters, Simone, also contributes to the game’s critique. Years ago, Simone was captivated by another machine and wanted to earn his affection. By studying human records, she came to believe that becoming beautiful would earn his affection. She tried everything: adorning herself with jewels, eating the bodies of androids, and learning to sing. But none of it worked. Despite all her efforts, she never managed to make him look her way. And then, she realizes:
Nier Automata Machine Examination
Screenshot taken from YouTuberLemmy’s video
Simone realizes the meaninglessness of her actions, but she won’t move on. Her purpose of becoming beautiful defined her for so long that moving on is impossible. Despite the belief that it’s meaningless, she still screams that she wants to become beautiful. Her fixed purpose remains until her death.
Both playable and non-playable characters demonstrate the danger of a fixed purpose. All these characters, as beings that gained consciousness from code, could just be following programming. The fact that no one tries to find a new purpose indicates that all these characters, and by extension every android and machine in Automata Half life cd key 1.6. , could just be playing out an existence defined by their code.
Throughout the whole game, Automata implies such a message. But, at the last moment, as the credits roll, one minor character breaks out of his coding to demonstrate the beauty of choosing a new purpose. This character is Pod 042.
The playable characters–A2, 2B, and 9S– are accompanied by pods, small robots that aid androids during their missions by giving them intel and acting as long-range, high-powered artillery. 042 follows 2B for most of the game, though after her death, he assists A2.
As the credits roll, another pod is about to initiate the final step of YoRHa’s secret program, and erase all data relating to the entire organization. However, 042 has some objections.
The programming defining his purposes is low-level programming, which means that it’s fundamental, defining code for 042. Overriding this coding to save the data of the androids isn’t something he can just do on a whim: he’s fighting against the core of his being, and Automata shows how difficult this is in its final gameplay sequence. If players choose to, they are thrust into a two-dimensional shooting sequence, similar toother hacking gameplay sequences in the game, but instead of shooting at grey blobs,players fight against the names of everyone involved in Automata’s development. Name after name, department after department, the names of everyone involved in the making of the game try to stop the player and Pod 042.
It’s an incredibly long sequence. If players play it perfectly, it takes around ten minutes to complete. But, after several attempts andhelp from other players, they succeed.They break through and save the characters they spent so much time with. Admittedly, 042 doesn’t know if that effort will be worth anything. The playable characters are reassembled of the same parts and run on the same code as they were when they destroyed themselves. But, players are left on a hopeful note with the final words in the game:
Nier Automata Walkthrough
“However, the possibility of a different future also exists. A future is not given to you. It is something you must take for yourself.”
Automata features countless characters defined and trapped by a pre-defined purpose. The actions and identities of these characters characters, as androids and machines, might be the result of low-level, unchangeable code. Even so, even if their identities are set in code, one of them was able to escape from that and create a new purpose for themselves.
It’s no stretch to say that androids and machines in Automata serve as an allegory for those who feel trapped by their circumstances. No matter how cornered anyone might feel, purpose isn’t hard-coded into someone. If a silly little robot like Pod 042 can overcome his most basic, fundamental programming, then anyone can change. Even if someone feels trapped by past actions, by expectations, or by a sense of duty, they can always change into whatever they want to be.
Dr. Rebecca Richards(St. Olaf College, Northfield, Minnesota) curates Thoughtful Play.
If you’re interested in creating your own project for Thoughtful Play, contact [email protected]
If you’re interested in creating your own project for Thoughtful Play, contact [email protected]
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